![]() Whenever you build a hero, you need to ask yourself a simple question “What does a hero truly need?”. As you get more and more levels, it becomes a much more significant percent (20/30/40/50). On the other hand, if the enemy has BKB but no MKB, you can’t blink strike on them, but they will miss some of their attacks on you. A basically raw MKB often means PA can slice through their health pool and swiftly dispose of them. If they rush a MKB, then they will be really squishy and you can still blink on them due to a magic immunity. That is, you want to fight when the enemy has a BKB or MKB, but not both (even better if neither). Keep in mind that you also can’t Blink Strike to Magic Immune targets, but that’s the hole you can dig the enemy into. She has a 4 second 50% slow on a 6 second cooldown, a Psuedo-Blink, and high damage with Coup de Grâce. Adding to this, she is also a really good early-to-mid game fighter. If she gets a Battle Fury, she gives time for the enemy carries to pick up an MKB. This is the problem with Battle Fury on Phantom Assassin, it doesn’t allow her to take advantage of the Evasion Window. The dagger has a small mana cost as well, so it can be used often without worry. Phantom Assassin is a melee agility hero, so having the ability to attack from range is extremely useful for last-hitting at low levels and staying out of the way of aggressive enemy heroes. An especially effective ability early on is Stifling Dagger, which lets her toss a dagger from a distance to deal damage and momentarily cut the target’s movement speed by half. She gets access to four abilities, two passive and two active. She’s not particularly strong in the early game, but by farming gold effectively and snagging powerful items she can turn into a very serious threat. She’s all about maximizing critical hit damage, and with the right build and a little luck, can near instantly obliterate targets. If you take pleasure in seeing enormous damage numbers pop up over your enemies, Phantom Assassin is a good choice.
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