![]() Perhaps it's not working because my CPU is Intel and yours is AMD? Otherwise, I'm not sure why only the dog renders properly but not the main character. I only have xenia canary so that rules out the possibility that it was caused by master-xenia. I do have the Fable II patches, MSAA disable has also been set to true for all of them. Also, are you using xenia-canary? Because this fix doesn't work properly on master-xenia. do you have the Fable II patch? For me, without enabling this patch "Disable MSAA (Multi-Sample Anti-Aliasing)", the hero would remain with broken texture. My config file is pretty much all on the default value, except for the two d3d12 setting that you recommend changing to true in order to get this to work, of course. Unfortunately this is a possible workaround only for xenia-canary at the moment.īoth draw_resolution_scale_x and y are at 1. One of the needed settings is not present in the configuration, and the other has a HUGE fps impact, making the game unplayable. Have you set upscaling to 2x or 3x ? It seems that breaks the fix, unfortunately.Īlso, yesterday I tested this possible solution on xenia-master. ![]() But it could just be because I have a low-end CPU and the fps hit was absolutely brutal (from 30-60fps depending on the resolution to just 5-7fps on 720p) The dog model is now loaded in properly, but the main character model still stays pitch black. I played for a few hours, and both the hero and the dog seems fixed.Ī youtuber did a video about this fix, testing a later game save file, and it seems it keeps working even later in the game.įrom the video, it seems this fix puts much more load on the CPU threads/memory the emulator uses (i see quite low GPU utilization and average CPU utilization, but i have 8-core Zen 3 CPU and high end RDNA 2 GPU) so older CPU architectures may suffer big fps drops. I'm playing at 1920x1080 and 30 fps (i tried enable the 60 fps patch, but depending on the area of the game, it will go from 25 to 55 fps, so I prefer to play capped at 30 and have 25-30 fps). In I set to true these settings: d3d12_clear_memory_page_state and d3d12_readback_resolve (in section). In the patch I have enabled the "Disable MSAA (Multi-Sample Anti-Aliasing)". Try to disable all the other patches and set all the other settings at default, then change these things: Maybe this can solve the issue also on the master xenia. ![]() These three disciplines, while very accessible, are also amazingly deep, and allow players to mix combat styles and become everything from master swordsman to skilled ranger to evil magic welder, utilizing a single button on the Xbox 360 controller.I found a possible solution using a combination of patch and settings.įirst of all, I am running xenia-canary commit def00e6 from Sep 18 2022. Fable II pioneers a new combat system designed to allow players to truly master hand weapons such as swords and maces, ranged combat weapons such as cross-bows and guns, and an entirely new magic system. Players can witness how the world grows and changes in response to their decisions in incredible and unique ways as they rediscover Albion as if for the first time. For the right price every house, hut, dungeon and castle is for sale. Revisit the sprawling world of Albion more than 500 years after the events of the original Fable, where you are free to explore the landscape and openly roam the countryside. Players have the option to play as a man or woman, get married, have children, and live a life of their own design. Fable II expands upon the scope and depth of the Xbox classic by adding incredible new features and creating a wider, more complex kingdom of limitless choices and consequences. Fable II expands upon the scope and depth of Set 500 years after the original, Fable II provides gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and choice to explore a vast collection of dungeons, catacombs and caves in the world of Albion.
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